Post by agentkuo on Sept 12, 2015 0:33:04 GMT
How do you build a Rocket deck? I asked myself this question and started with the obvious. Rocket needs to empty his hand to level up, so...put a bunch of Plot Twists in the deck, that way you can just drop them all when you want to level up.
The equally obvious thing was to include 4 copies of Rocket (SC), because they essentially act as extra plot twists, and they're cards you can easily drop to lower your hand (while also powering up your MC). After that, it was a matter of figuring out which locations to use. 4 Knowhere was obvious. 3-4 Laboratory was also obvious, because they can just be played or discarded to activate Rocket (MC)'s ability. And we'd also need 3-4 Training Ground for once Rocket actually does level up, to take advantage of his second ability. You don't want a ton of Locations in your hand, though, unless you can activate a lot of Super Powers in a single turn if you need to (but that adds a level of depth I don't think I'm ready to delve into just yet).
The hardest part in building the deck is figuring out how many Supporting Characters to run. It has to be kind of low, not only to make room for the Plot Twists, but also to make sure you're controlling your hand size at all times (too many SC's you can't play make for dead hands, and you only want to play an SC as a resource if you absolutely have to.)
UPDATE: 10/5/2015 (*NEW DECK LIST!!!*)
Main Character: Rocket
Supporting Characters: 20
3 Cosmo
3 Black Widow
4 Daredevil
4 Black Panther
4 Deadpool
2 Spider-Man
Not sure about Black Widow. I need to test with her more. But it's nice to be able to play Earth's Mightiest Heroes (PT) early. Her -1/-1 ability is nice, though, bu being as she's meant for ranged attacks, she doesn't get damage in that much. I'd consider replacing her with another character, but I need to test more before I decide whether to do that or not.
Deadpool and Daredevil are the real stars of the deck. Daredevil is already huge (6/3) when he attacks a Main, but he's even bigger when Give 'Em a Lift or Earth's Mightiest Heroes is played with him. Or even Savage Surprise on my opponents turn. Deadpool can come back from the dead, and he's fantastic early on, if I can't level up Rocket quick enough. Once I do level up Rocket, making a ranged attack with 9 attack is great! Black Panther can be good, but he really shines with Savage Surprise or Open Fire (some attack increase).
Spider-Man might seem like an odd choice over Nova or Sabertooth, but his 7 defense makes him good for protection. He can't be ranged attacked (so he always strikes back, and ranged team attacks don't work), and his ability to pull a character from the back to the front means I don't have to kill all my opponents melee attackers to get to ther MC. He's also an Avenger, which means he works with EMH and can team attack with Black Panther or Daredevil. Nova didn't test well for me, and while Sabertooth is a great 4-drop, he works best in a game that lasts long, and I don't want that. I want to hit hard early and get in there quick.
Plot Twists: 24
4 Open Fire
4 Give 'Em a Lift
4 Savage Surprise
4 Earth's Mightiest Heroes
4 Even the Odds
4 Vigilante Justice
Finding the right numbers for Plot Twists in this deck is tough, but I think these are the right choices, given the current card pool. Savage Surprise is the best one by far. KO'ing an opponents character, especially their main character on their turn is brilliant, and I can potentially recycle them with Rocket's Lv 2 ability.
Locations: 16
4 Knowhere
4 Laboratory
4 Training Ground
4 Fortress
The Location lineup is solid.
Thoughts: 10/6/2015
Not sure if I'm gonna keep Black Widow, she's decent. I think I'm gonna drop 2 Vigilante Justice for 2 Copies of Rocket (SC).
Spider-Man is testing well, although I don't see his websling ability used much because I always want the Training Ground's for Rocket. Not sure if I'm gonna keep him or not, but I probably will, as his 7 Defense is really good.
I'm not seeing Cosmo very much. I might want to make room for a 4th one.
The equally obvious thing was to include 4 copies of Rocket (SC), because they essentially act as extra plot twists, and they're cards you can easily drop to lower your hand (while also powering up your MC). After that, it was a matter of figuring out which locations to use. 4 Knowhere was obvious. 3-4 Laboratory was also obvious, because they can just be played or discarded to activate Rocket (MC)'s ability. And we'd also need 3-4 Training Ground for once Rocket actually does level up, to take advantage of his second ability. You don't want a ton of Locations in your hand, though, unless you can activate a lot of Super Powers in a single turn if you need to (but that adds a level of depth I don't think I'm ready to delve into just yet).
The hardest part in building the deck is figuring out how many Supporting Characters to run. It has to be kind of low, not only to make room for the Plot Twists, but also to make sure you're controlling your hand size at all times (too many SC's you can't play make for dead hands, and you only want to play an SC as a resource if you absolutely have to.)
UPDATE: 10/5/2015 (*NEW DECK LIST!!!*)
Main Character: Rocket
Supporting Characters: 20
3 Cosmo
3 Black Widow
4 Daredevil
4 Black Panther
4 Deadpool
2 Spider-Man
Not sure about Black Widow. I need to test with her more. But it's nice to be able to play Earth's Mightiest Heroes (PT) early. Her -1/-1 ability is nice, though, bu being as she's meant for ranged attacks, she doesn't get damage in that much. I'd consider replacing her with another character, but I need to test more before I decide whether to do that or not.
Deadpool and Daredevil are the real stars of the deck. Daredevil is already huge (6/3) when he attacks a Main, but he's even bigger when Give 'Em a Lift or Earth's Mightiest Heroes is played with him. Or even Savage Surprise on my opponents turn. Deadpool can come back from the dead, and he's fantastic early on, if I can't level up Rocket quick enough. Once I do level up Rocket, making a ranged attack with 9 attack is great! Black Panther can be good, but he really shines with Savage Surprise or Open Fire (some attack increase).
Spider-Man might seem like an odd choice over Nova or Sabertooth, but his 7 defense makes him good for protection. He can't be ranged attacked (so he always strikes back, and ranged team attacks don't work), and his ability to pull a character from the back to the front means I don't have to kill all my opponents melee attackers to get to ther MC. He's also an Avenger, which means he works with EMH and can team attack with Black Panther or Daredevil. Nova didn't test well for me, and while Sabertooth is a great 4-drop, he works best in a game that lasts long, and I don't want that. I want to hit hard early and get in there quick.
Plot Twists: 24
4 Open Fire
4 Give 'Em a Lift
4 Savage Surprise
4 Earth's Mightiest Heroes
4 Even the Odds
4 Vigilante Justice
Finding the right numbers for Plot Twists in this deck is tough, but I think these are the right choices, given the current card pool. Savage Surprise is the best one by far. KO'ing an opponents character, especially their main character on their turn is brilliant, and I can potentially recycle them with Rocket's Lv 2 ability.
Locations: 16
4 Knowhere
4 Laboratory
4 Training Ground
4 Fortress
The Location lineup is solid.
Thoughts: 10/6/2015
Not sure if I'm gonna keep Black Widow, she's decent. I think I'm gonna drop 2 Vigilante Justice for 2 Copies of Rocket (SC).
Spider-Man is testing well, although I don't see his websling ability used much because I always want the Training Ground's for Rocket. Not sure if I'm gonna keep him or not, but I probably will, as his 7 Defense is really good.
I'm not seeing Cosmo very much. I might want to make room for a 4th one.