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Post by think880 on Sept 14, 2015 19:21:38 GMT
Need some help constructing this guy. Feels very balanced right now, but I could use some other perspectives. It's a 50/50 split between characters and plot twists/lands, which I thought might be a bad idea but it hasn't been too bad just yet.
MC = Star-Lord
3 Ant-Man
4 Mantis
3 Daredevil
4 Nick Fury
4 Captain America
2 Spider-Man
3 Nova
3 Luke Cage
2 Quasar
2 Adam Warlock
2 Even The Odds
2 Earth's Mightiest Heroes
2 Best Offense is a Good Defense
2 Savage Surprise
2 Find Cover
3 Training Ground
3 Laboratory
3 Academy
3 Fortress
4 Knowhere
4 Avenger's Mansion
60
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Post by theangrybeard on Sept 14, 2015 20:54:53 GMT
Aside from specific card suggestions, I have to say that in terms of deck composition you might suffer from some consistency issues. Having only 2 of a card in the deck means you are at least likely to see it once in the course of a game, but 1/30 means you might go the entire game without it. For that reason you should try and at least consolidate your plot twists; I'd probably drop Best Offense and Savage Surprise so you can get 3 or 4 of the more significant effects like Even The Odds and Earth's Mightiest Heroes.
I also think you should think hard about what you want from your supporting characters: I can see that you're going for a strong Guardians/Avengers blend, but you should be looking at how that conflicts with what your deck is trying to do. From the look of it, you're trying to use Star-Lord to accelerate your curve, and Mantis and Nick Fury can both help with that. However, Nick Fury also requires the same resource as Star-Lord's primary super power, which means you may not always be able to put both to good use. What's more, his stats and the fact that he's the only ranged Avenger in the deck means that unless you shove him into the front row he won't be contributing much to combat.
I have a few examples like that line of thought, but I'm not gonna drop them all on you. Mainly I just want you to look hard at all the card choices you've made and their quantities, and think about just how much they're helping you achieve your deck's goals. I will say this though: don't be afraid to splash a third faction for a couple of slots. With Star-Lord's ability to ramp, dropping a strong solo villain like Sabretooth above your enemy's curve can be a very strong play, even if he'll never be able to team-attack and doesn't enable any plot twists.
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Post by think880 on Sept 15, 2015 14:58:21 GMT
I made some changes based on your recommendation, thank you. I am actually very happy with the consistency here. After some play testing, I have been able to get ahead of the resource curve every game and have about a 45% chance of dropping Adam Warlock, with a fortress or Knowhere on the field, by turn 5. Most other times I'm wailing on people with Nova and Luke Cage before they can get something going. It's very much a mid-range deck, so controlling the tempo with Ant-Man and Mantis at the beginning is key.
Iron-Man was an obvious choice over Quasar. Didn't know why I didn't go there in the first place.
I like Sabertooth, but Nova has my vote in this deck. The natural 5/5 with the possibility of double-strike and team attacks out paces berserker and ferocious imo. I also seem to see him a lot at the local shop and no one is giving Nova or Luke Cage the proper love.
Thanks for your help!
MC = Star-Lord 4 Ant-Man 4 Mantis 4 Daredevil 4 Nick Fury 4 Captain America 3 Nova 3 Luke Cage 3 Iron Man 3 Adam Warlock 3 Even The Odds 3 Earth's Mightiest Heroes 2 Vigilante Justice 3 Training Ground 3 Laboratory 3 Academy 3 Fortress 4 Knowhere 4 Avenger's Mansion 60
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