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Post by jmicscar on Sept 15, 2015 21:44:17 GMT
Good Evening Guys,
I've been working on a Wolverine deck. So far this is the deck I put together. I like how it plays... My concern here is the 5 drop portions of the deck. I don't feel like any of the 5 drops available really help the deck overall. This could be because from my Deadpool deck I am used to turn 5 essentially being a game changer/finisher, where this deck I normally have to finish off on turn 6 with a Fastball Special.
Really considering playing Sabertooth and Spiderman as 4 drops and dropping the 5 drop all together.
Can I get some opinions on this or any other feedback for the deck. I will also answer any questions in regards to the deck.
Main Character – Wolverine
Supporting Characters
3x Cosmo
3x Black Widow
3x Major Victory
2x Agent Venom
3x Rocket
2x Green Goblin
3x Spiderman 2x Cable 1x Moondragon 2x Drax
2x Colossus
Plot Twists 4x Give Em A Lift
4x X-Factor
4x Even the Odds
3x Best Offense is a Good Defense
3x Vigilante Justice
Locations 4x Training Ground
4x Fortress
4x School for Gifted Youngsters
4x Knowhere
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megan
New Member
Posts: 4
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Post by megan on Sept 16, 2015 18:59:26 GMT
It appears you're relying on pulling characters to the front with Spider-Man and Major Victory, right? My wolverine deck is light on the five drop too. I elected to go thicker on the one drops and taper up and it flows well, I think. I have found Gobby to be a great resource and maybe he could help fill in your lack of Five options. If you feel like you absolutely have to have a five, maybe throw a few GROOT in there and that's in line with your Guardians team up. Let me know how yours plays!
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Post by jmicscar on Sept 17, 2015 11:52:59 GMT
Of course, formation I feel is what limits wolverine. He's a powerhouse. He can stun any other main character in a one on one situation without pumps (at lvl 2). Just need to be able to reach them that's the point of Give em a lift and colossus victory and spiderman.
Even the odds just helps me counter my opponents pumps which felt right as Wolverine.
What I find most interesting is of course the capability with x-factor to level wolverine by turn 2 (if my opponent plays a single supporting hero) I find games that I level by turn 2 are easy victory for me as I don't care if wolverine really gets stunned as long as I stun my opponent too because I can just toss away fortresses like candy.
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