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Post by kwikee08 on Sept 7, 2016 21:17:18 GMT
First off I only own the core marvel set and the aliens set so there could be better options for some of the drops but I'm really liking this deck so far. The main thing i wanted was to make it consistant, I hate getting characters with good abilities but then not drawing into my locations or vise versa. I also despise when you have 4 of a character and some how manage to have those games where you have a hand full of dupes and can't put people on the field.
The only character that will be using lands is the hero so every drop will get to use its abilities. I would hard mulligan for mantis to get ahead in the curve so that if your equipping the 1 cost equipment you can still drop on the curve. All the lower drops can still serve a purpose if you draw them later in the game. Please let me know what you think and if you have any suggestions to improve it.
Main character-
Lt Ripley
Locations-
Earth x4 Weyland-yutant complex x4
Equipment-
Power loader x4 M41a pulse rifle x4
1 cost-
Cosmo x2 Ant-man x2 Iceman x2 Newt x2
2 cost-
Kane x3 Mantis x4
3 cost-
Dr octopus x3 Deadpool x3 Gamora x3
4 cost-
Beast x3 Sabre tooth x3 Spider-man x3
5 cost-
Groot x1 Wolverine x2 Private Hudson x3
6 drop-
Magneto x1 Drax x2
7 cost-
Corporal hicks x2
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